.:.:.:.:
RTTP
.
Mobile
:.:.:.:.
[
<--back
] [
Home
][
Pics
][
News
][
Ads
][
Events
][
Forum
][
Band
][
Search
]
full forum
|
bottom
Reply
[
login
]
SPAM Filter:
re-type this
(values are 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E, or F)
you are quoting a heck of a lot there.
[QUOTE]blah blah blah[/QUOTE] to reply to DestroyYouAlot.
Please remove excess text as not to re-post tons
message
[QUOTE="DestroyYouAlot:1230637"][QUOTE="ark:1230632"][QUOTE="DestroyYouAlot:1230474"][QUOTE="ark:1230459"][QUOTE="DestroyYouAlot:1230451"]Traveller could do this.[/url][/QUOTE] yeah, the game is there, it's just the manpower and time to fill the gameworldgalaxy with that's the problem.[/QUOTE] ALGORITHMS, MY FRIEND. ALGORITHMS. Old-school RPGs are full of them, they're called "tables". You can do a LOT with some dry random table output and a tiny bit of skullsweat fitting it all together. Hang a few subtables on the Traveller system generation matrix, you've got yourself a galaxy. It just depends on how tightly you wanna focus.[/QUOTE] Well yeah but to make it more than a bunch of pseudorandom tiles, you need a lot of writing and content![/QUOTE] Pfft - robust enough generation routines don't NEED writing. (ROADS?!? WHERE WE'RE GOING, etc.) See, Dwarf Fortress adventure mode. Dudes sitting around writing Fedex quests is a total waste of manpower.[/QUOTE]
top
[
Vers. 0.12
][ 0.005 secs/8 queries][
refresh
][